![]() We had good leaders who know how to teach the game and guide new players. ![]() We had established players who were able to pull more than their weight to get the guild off the ground. We were the exception though, not the rule. Over a year later, we have to boot with the cap at 80 members. After the 2nd failed merger, a bunch of players just started knocking on our door wanting in. 1 guild later was dissolved the other all but gutted. We attempted merging with 2 different guilds. It took us 6-9 months to get decently established with an okay treasury. They basically had to trust the process). ![]() We were fortunate to be separating from a larger guild so started with 35-40 members out the gate (so that part wasn't from scratch, but we had to keep them when other guilds were trying to steal players from us. I helped build a guild from literal scratch (0 treasury). ![]()
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